About

Design as the bridge between technical complexity and human understanding.

I’m Court Granville, a multidisciplinary designer guided by a deep-seated curiosity about how the world - and the things and systems within it - actually work. My training is primarily in product design, but a growing interest in technology, AI and systems has pushed me wider, toward something broader: design as the bridge between technical complexity and human understanding.

What drives me is solving problems for people in thoughtful, meaningful and beautiful ways. I’m drawn to technical industries - the ones usually dominated by scientists, engineers and developers - because I believe design is naturally positioned to translate the technical into something that can be understood, enjoyed, bought and used by people around the world.

AI has been central to turning that interest into something tangible; it has dramatically lowered the barrier to entry for designers working with technical subjects. My thesis is the clearest example: with AI, it morphed from a series of physical posters into an interactive, animated and emotionally provocative design intervention, accessible to anyone in the world via the web. I’m clear-eyed about its limits, but I can’t help seeing it as a huge multiplier for designers who use it properly - not just to “do their homework”.

I don’t shy away from the academic, the technical or the analytical. A background in History, Art History and Maths isn’t a typical entry point into design, but it has given me a particular perspective on how design fits into the world - usually as a problem solver, and occasionally as a problem creator. I care about work that genuinely improves people’s lives rather than simply adding more to them; the design I find truly beautiful is the kind that sparks curiosity, fulfilment and long-lasting satisfaction. Lately that’s led me toward complex, contested technologies - the energy industry in particular - and it’s where I hope to keep working.

Alongside design, I’ve worked in brand strategy and digital marketing - at Big Fish, Christie’s and others - building brand narratives, running market research and managing paid-media campaigns. It’s the same instinct from a different angle: understanding audiences, shaping positioning, and closing the gap between technical complexity and public understanding.

Quick facts
Who
Court Granville
What
Multidisciplinary Designer
Where
London & Madrid
Focus
Technology, energy & contested subjects
Status
Graduating 2026 · Open to work
Disciplines

I work across disciplines rather than inside one. The common thread is translation - taking something technical or complex and making it make sense.

Product & Industrial Design

Where I started, and still the core of how I think. Physical objects from lamps to speaker enclosures - research, 3D modelling, CNC machining, 3D printing, and hands-on fabrication.

UX / UI & Interaction Design

Apps and interfaces built around how people actually move through them. User journeys, flows, wireframes and prototyping - from a productivity app to interactive data tools.

Data Visualisation & Information Design

Making complex, often contested data navigable for people who aren’t specialists. Turning technical literature and datasets into something you can read, explore and trust.

Web Design & AI-assisted Development

Designing and building interactive websites end to end - HTML, CSS and JavaScript, with AI as a collaborator rather than a crutch. The kind of work behind thenuclearquestion.com and this site.

Brand & Communication Strategy

The professional side: positioning, narrative, market research and paid media, from brand-strategy work at Big Fish and others. Understanding audiences and shaping how something is understood.

Approach

How I work, in four lines.

Research first
Understand the system before designing for it.
Build to learn
Prototype early, iterate often, stay unprecious.
Translate, don’t decorate
Make the technical legible, not just pretty.
Add meaning, not clutter
Improve people’s lives rather than adding to them.
Skills & tools
Design Software
Adobe Creative Suite (Illustrator, InDesign, Photoshop), Figma, Blender, Rhino
Data & Visualisation
RAWGraphs, editorial poster design, information architecture, cross-dataset analysis, visual storytelling for non-specialist audiences
Technical
HTML, CSS, JavaScript, Processing (creative coding), Git / GitHub, WordPress, AI tools (Anthropic, OpenAI), website design
Research & Analysis
Primary research (expert interviews, survey design), academic literature synthesis, competitor analysis, market research
Digital Marketing
Google Ads, Meta Ads, paid-media analytics
Communication
Client presentations, stakeholder workshops, professional writing, concept development
Languages
English (native), Spanish (intermediate)
Education

IE University

Madrid · 2026

Bachelor in Design

City & Guilds of London Art School

London · 2022

Level 4 Foundation Diploma in Art & Design

Latymer Upper School

London · 2021

Academic Scholar · A Levels: Art History, History, Maths

Selected experience

Big Fish

Design & Strategy Intern · London · 2025

Competitor research, trend analysis and market audits to inform brand positioning; brand narratives and visual identities for food and beverage clients; client workshops and live briefs from research to concept delivery.

Kandidly

Digital Marketing Intern · London · 2023

Paid media, social campaigns and data analysis; Google Ads and Meta campaigns with localised targeting and performance tracking.

Christie’s Auction House

Furniture Department Intern · London · 2019

Cataloguing, filing and research.

Now

Right now - finishing my Bachelor in Design at IE University in Madrid, building this site, and writing about contested technologies. I’m looking for what comes next, and open to roles, freelance and collaborations - particularly in technology, energy and other technical fields where design can do real work.

Colophon

This site was designed and built by me, with AI as a collaborator rather than a crutch. It’s built with Astro - component by component, no template and no page builder - its WebGL hero and 3D work hand-written in three.js, the layout and interaction iterated through Claude, version-managed on GitHub, and deployed on Cloudflare Pages. The images are my own work, served at full resolution.

I built it this way on purpose. My thesis turned a set of physical posters into an interactive site I couldn’t have made alone a year ago; this portfolio is the same idea turned on itself. AI lowered the barrier, but every decision here is still mine - which is exactly the point I’d want a portfolio to make.